Hearts of Iron IV is a grand strategyvideo game developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on June 6, 2016.[1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries.
Gameplay[edit]
Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1948. A nation's military is divided between naval forces, aerial forces, and ground forces. For the ground forces, the player may train, customize, and command divisions consisting of various types of infantry, tanks, and other units. These divisions require equipment and manpower to properly fight. The navy and air force also require men and equipment, including the actual warships and warplanes that are used in combat. Equipment is produced by military factories, while ships are built by dockyards. These military factories and dockyards are, in turn, constructed by civilian factories, which also construct a variety of other buildings, produce consumer goods for the civilian population, and oversee commerce with other nations. Most nations are initially forced to devote a significant number of their civilian factories to producing consumer goods, but as the nation becomes increasingly mobilized, more factories will be freed up for other purposes. Mobilization is represented as a 'policy' that the player may adjust with the proper amount of political power, an abstract 'resource' that is also used to appoint new ministers and change other facets of the nation's government. In addition to mobilization, there are other policies, including the nation's stance on conscription and commerce.[2]
Land in Hearts of Iron IV is divided into tiny regions known as provinces, which are grouped together to form states. Each state has a certain amount of building slots, factory slots, and 10 infrastructure slots. The major seas and oceans (for warships) and the sky (for warplanes) are similarly divided into different regions. These provinces each have a type of terrain assigned to them that determines how well different types of units will perform in combat there. Divisions are placed in provinces and can attack enemy units in adjacent provinces. How well divisions perform in combat depends on various factors, such as the quality of their equipment, the weather, the type of terrain, the skill and traits of the general commanding the divisions, and the morale of both sides. Technologies can be researched to improve equipment and learn new military doctrines, among other things, which often means that a more technologically advanced nation will have an edge in combat. Obse mod organizer. If a division (or a group of divisions) successfully overwhelms an enemy province, they may occupy it. Some provinces may have victory points, and if you secure enough enemy victory points, the enemy nation will capitulate. Occupying key provinces within a state allows the occupying power to access the enemy's factories and natural resources in that state. Resistance to occupation within a state can hamper the occupying power's control over it. Late in the game, nations may develop nuclear bombs if they have the proper technology, which can be used to devastate enemy provinces and states.[3]
Hearts of Iron IV also attempts to recreate the complex diplomatic relationships of the day. Nations may undertake a variety of diplomatic actions; they may sign non-aggression pacts, guarantee the independence of other nations, and offer or request military access, amongst other things. Another key feature of diplomacy is the ability to create a faction or invite other nations to an existing one. Factions represent the main alliances of the era, like the Axis and Allies (for gameplay purposes, real-world factions like the Axis and Allies are split into numerous smaller factions, like the Comintern, the Chinese United Front, and the Co-Prosperity Sphere). Faction members may assist each other in wars, making faction members very valuable assets. A number of more clandestine diplomatic actions are also available. For example, the player may justify war against other nations, spread their ideology abroad, or stage a coup. Countries in the game may be democratic, fascist, communist, or non-aligned. Each of the four ideologies have advantages and disadvantages; for example, fascist nations can go to war with other countries easily, but other nations are not as willing to trade with them as they are with democratic countries. If a different ideology becomes too popular in a country, a referendum may be held that will peacefully convert the nation to the more popular ideology. Otherwise, ideologies may come to power violently through coups, civil wars, or forced subjugation by a foreign power.[4]
While Hearts of Iron 4 does feature some scripted events, the game features a 'national focus' system that makes fixed events less necessary than in previous installments in the series. Each country in the game has a 'focus tree' with various 'national focuses' that grant certain effects or trigger events. For example, in order for the Anschluss to occur, Germany must first complete the focus that is related to it. Other focuses can grant special bonuses, like faster research times for certain technologies or extra factories. While some bonuses (like extra factories) are very tangible, others (like improvements to morale) are more abstract. These abstract bonuses are represented by 'national spirits' that can be temporary or permanent. Not all national spirits are granted by focuses, and not all spirits are entirely beneficial in nature. Focuses are completed over time; only one focus may be worked on at once, and working on one consumes some political power. Initially, only a handful of key nations, like Germany, the Soviet Union, and the United States, had unique focus trees; all other nations shared a generic one. Subsequent updates and DLCs have added focus trees to other nations as well.[5]
Hearts of Iron IV also introduces the concept of 'world tension,' an abstract representation of how close the world is to war on a scale from 0 to 100. Aggressive actions by any nation can increase world tension, while peaceful actions can decrease it. Depending on the circumstances of a nation, like their ideology, a certain level of world tension may be necessary to perform certain actions, like justifying war against another country.[6]
Expansions and mods[edit]Expansions[edit]
Mods[edit]
Hearts of Iron IV was developed to be more open-ended than previous games in the series. Partially as a result of this, the game can be more readily modded than its predecessors.[15] A variety of mods for the game, most of which can be found on the Steam Workshop, have been developed, including a number of total conversion mods that dramatically change the game. Some mods have been successful enough to attract attention from the media, such as Kaiserreich, a mod set in a world where the Central Powers won World War One, Red World, a mod set in a world where the Soviet Union won the Cold War, Millennium Dawn, a mod set in the modern day, and The Great War, a mod set in the First World War.[16][17] Some mods have also attracted controversy for alleged racism and bigotry, such as Deus Vult, a mod that adds the Knights Templar to the game and allows them to commit various atrocities.[18]
Development[edit]
Hearts of Iron IV was announced in 2014 and was originally slated for a late 2015 release.[19] At E3 2015, creative director Johan Andersson confirmed that the game would be pushed back from its original release window, with the new release date being scheduled for the first quarter of 2016. This was an attempt to resolve several issues encountered with the game.[20] In March 2016, it was announced that the game would be released on June 6, 2016, which is the 72nd anniversary of the Normandy landings.[1]
Reception[edit]
Currently, the base game has a score of 83 from review aggregator Metacritic, translating to 'generally favorable reviews'.[21]
GameSpot gave the game a positive review, writing that 'Hearts of Iron IV embodies the hard truths about all-consuming war and the international politics that guide it.' It argued that the tutorial was the only weak point, and that 'for the dedicated, Hearts of Iron IV could end up being the best grand strategy game in some time.'[25]
It was also reviewed in Kotaku, with the reviewer writing it was 'overwhelming in both its depth and, more importantly, its complexity,' and arguing that some players unfamiliar with the franchise might find the game interface too complex to easily navigate.[26]
IGN wrote a positive review, describing it as 'an incredibly complex World War II simulation that will require potentially hundreds of hours to master, both in-game and pouring over wiki articles that read like an economics textbook,' but writing that 'the payoff is brilliant for those willing to put in the time to learn.' The review praised the layout, writing 'thanks to an unusually striking look and clean, easily navigable interface, the biggest challenges Hearts of Iron 4 presents us with are the good kind: strategic planning, division composition, and fine-tuning economic and political policies.' IGN went on to conclude that Hearts of Iron IV 'is a strong contender for the title of ultimate armchair-general game. The biggest problems I can point to are almost all performance-related, putting a slow, frustrating finale on what is otherwise an ingeniously detailed strategic stimulation of just about every aspect of 20th-century global warfare.'[22]
A review in PC Gamer described it as a 'unique, beautiful, thrilling wargame.. while I found a number of flaws when I stood close to the tapestry, it's important to remember that Hearts of Iron 4 exists to encompass the whole sweep of the war.'[24]
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hearts_of_Iron_IV&oldid=902471037'
The developers of the game favored the nations that had the biggest impact on the World War II. Those nations are significantly more complex than the rest of the ones available in the game, meaning that playing them will be both more interesting and challenging. Interwar period represents the remains of the policy of colonization, meaning that some of the European countries are controlling terrains on different continents. This will give you better access to infrastructure and resource production possibilities, but comes with increased difficulty when it comes to governing those lands and military actions. If different countries demand terrains on multiple continents at once, you will have a hard time understanding and deciding what to do. From the beginning of the game you should focus on finding powerful allies and acquiring as many guarantees. Those will give you a relative sense of security after the global conflict starts.
Note that the most interesting countries have additional negative modifiers associated with their meaning in the previous war. Your task will be to get rid of those as quickly as possible so that they won't hinder your actions in the future. After eliminating them you will quickly notice the advantage that the positive modifiers give you against other countries.
France
Leader: Eduard Daladier
Ideology: Democratic
Government: Democratic Republic
Elections: April 1936
Ruling party: Parti Radical
France lives in a relative sense of security after the end of the World War I. Hidden behind the Maginot Line they have no idea about the dangers of the German Reich. While playing France you must start by changing the rules of recruitment, which will allow you to constantly increase your military capabilities. Note the huge slowdown of the Land Doctrine research time. To level the playing field you should focus on other aspects of the military power and build powerful air forces. France has a very low national unity index. You should increase it with the help of national focuses directed at the said index. If you don't do that your country will quickly surrender after the global conflict starts. You should also note that the low political power growth of France is slowed even more. You must complete research projects that will overcome it, otherwise your diplomatic actions will be paralyze for a long time. France has very interesting defensive properties that allow you plan your military operations quite well in the short term. This country doesn't cope well in the event of a sudden attack. Anticipate the intentions of your enemies and try to be ready for anything, and if the enemy doesn't leave you a choice remember that attack is the best defense.
United Kingdom
Leader: Neville Chamberlain
Ideology: Democratic
Government type: Democratic Republic
Elections: November 1939
Ruling party: Conservative party
United Kingdom is characterized by a relatively high national unity, which is why you shouldn't worry about a sudden change of ideology that will bury your alliances. It is worth noting that playing as this nation allows you to create factions. This is very important from the viewpoint of foreign policy and strengthening the bond between countries in Europe. A major flaw of the British policy is their low rate of human resources that must be accumulated in three years. Change the rules of recruitment and prepare your country thoroughly for the upcoming war. You should focus on developing air forces, but you mustn't forget about powerful land forces as well. With the help of the monarch the national unity will be increased, allowing you to perform longer military actions, even when some of them aren't as successful as you wanted them to be.
United States
Leader: Franklin Delano Roosevelt
Ideology: Democratic
Government type: Democratic Republic
Elections: November 1936
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Ruling party: Democratic party
United States, similarly to the United Kingdom, will retain their democratic ideology for a longer time than most nations. Nonetheless, the ideology drift defense is a little lower than that found in the islands. United States can create factions and seek allies, but they are also limited in this mechanic in comparison to other nations. If a faction was created for a different ideology and is composed primarily by fascists and communists, United States won't be able to join it, unless they change their ideology. The Great Depression left its mark on the American political power and you will have to counteract it. In order to do so you will need the help of politicians capable of increasing the level of the state apparatus and you will need to choose appropriate national focuses. Otherwise you will have problems implementing your own political solutions. Another major blow to the United States' military power is a huge penalty to the recruitable population. You must remember that your human resources will be limited during the whole game and organize your recruitment in such a way that you won't run out of soldiers. Additionally, your industry is also severely burdened and forcing most of the factories to manufacture goods that will increase the satisfaction of citizens. Fortunately, United States have access to territory that will allow you to construct enough factories for the task. On the other hand, you must remember that every activity related to infrastructure development is also slowed down and are subject to higher costs.
German Reich
Leader: Adolf Hitler
Ideology: Fascism
Government Type: Fascist Dictatorship
Elections: Never
Ruling party: NSDAP
For the German Reich the matter is rather simple. Country complexes caused by a loss in the previous war causes the nation to be strongly associated with Hitler and a change in the ideology is quite unlikely. Reich can create factions - if you decide to play with this nation you should make use of this mechanic. Germany have additional bonuses to organize army and they can perform rapid attacks thanks to an increased planning speed.It's time for Blitzkrieg.
Italy
Leader: Benito Mussolini
Ideology: Fascism
Government Type: Fascist Dictatorship
Elections: Never
Ruling party: Partio Nazionale Fascista
Similarly to the German Reich, the Italy fell under the influence of Mussolini. Monarch increases the national unity of the country allowing you for riskier and longer military actions against others. Thanks to their traits, Italy has a shorter goal time to justify war which goes in accordance to other bonuses given to the fascist countries.
Japan
Leader: Hirohito
Ideology: Fascism
Government type: Fascist Dictatorship
Elections: Never
Ruling party: Taisei Yokusankai
Japan under the command of emperor Hirohito heavily rooted in the fascist ideology and you can freely use all of the bonuses that come with it. You should note that the Shintoism in Japan has a large influence on the gameplay itself. The structure of buildings in this country causes it to receive more damage from bombardment. It should also be noted that a high level of discipline in Japan makes reorganizing divisions and changing templates a lot easier.
USSR
Leader: Joseph Stalin
Ideology: Communism
Government type: Totalitarian Regime
Elections: Never
Ruling party: Communist Party of the Soviet Union
The only country from the 'interesting' ones that uses the communist ideology. Note that the communism has the right to 'flood' other nations with its armies and turn their countries into puppet ones. Despite the national unity penalty USSR is still one of the most powerful nations in the world and can easily conquer weaker countries without declaring war on them (if there's no war then there's no surrender). Communism is heavily rooted in the USSR and you won't be able to change it. It's worth noting that the revolution has its consequences in the development of the infrastructure and slows the whole process. To counter it you must complete specific research projects and national focuses. Communists can create factions with nations with different ideologies. You should remember about it during the game, whether you are playing as the USSR or another country.
Poland
Leader: Ignacy Moscicki
Ideology: Non-Aligned
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Government Type: Totalitarian Regime
Elections: Never
Ruling party: BBWR
In case of Poland there are no additional traits that can strengthen or weaken it. The non-aligned ideology allows for stability when it comes to government and if you won't try to influence it to change it should stay the same. You should remember that the ideology won't allow you to create puppet countries and influence others to change their ideologies. Poland is subject to similar modifiers as the Units States and other countries with democratic ideologies, but the consequences of the actions performed by this nation to the generation of the World Tension are significantly smaller. Poland has a small resistance to change in ideology - by acquiring specific politicians you can easily influence its ideology and (perhaps) gain powerful allies.
Paradox Interactive’s Hearts of Iron 4 ( (HoI4) offers you a complex strategy simulation of World War II. In the game, you pick your nation and go into the battle. In this guide we show you some cheats, codes and console commands for Hearts of Iron 4. Check them out below:
To activate cheats and console commands in Hearts of Iron 4, you must first open the console, and then enter the codes. These options are available to open the console - depending on the keyboard layout:
instant construction (ic) - Activate instant construction cheat.
xp (amount of EP) - Give the player experience points for Army, Navy and Air Force.
more humans (humans) - People are Aded.
pp (fuhrer_mana, political_power) (amount of political power) - Political power is added .
add_opinion (country code) - the specified country opinion is added.
add_interest (country code) - The given country will be added to your interest.
add_core (Province ID) - The specified province is added to a core.
remove_interest (country code) - Remove the specified country from your interest.
research (Research Course ID or 'all') - Technology from a specific research space is explored and all technologies are researched.
research_on_icon_click - Technology is researched, if you click on the Technology Tree icon.
reload supply (relsup) - Start new replenishment systems.
threat (amount of threat) - Display the threat level of a player or increase the same.
time - Display the current time.
version - Display the current version of the game.
debug_zoom - Zoom into the game.
nextsong - Move to next song in the soundtrack list.
nopausetext - Pause banner is displayed or hidden - suitable for screenshots.
resign - The player will be logged out of Hearts of Iron 4
particle_editor - The particle editor opens.
massconquer (massc) - The mass Conquest tool opens.
deltat (speed factor) - Animation speed is changed by the specified value.
goto_province (Province ID) - The view to the specified province is centered.
goto_state (State ID) - The view on the given state is centered.
Debug
debug_tactics - Debug tooltips tactics are displayed or hidden.
debug_events - A count of events is started.
debug_diploactions - A census of diplomatic actions is started.
debug_smooth - Turn Frame Smoothing on or off.
debug_water - Turn water on or off.
debug_trees - Turn on or off the trees.
debug_sky - Turn the sky on or off.
debug_nogui - Turn the graphical user interface on or off.
debug_lockcamera - Turn the camera fixing on or off.
debug_achievements_clear - Delete all user statistics and achievements.
Other Cheats / Commands
ai - Turn AI on or off.
ai_invasion - Turn fleet Invasion AI on or off.
ai_accept(yesman) - The automatic acceptance of AI diplomacy is on or off.
fow(debug_fow) (province-ID Optional) - The fog of war in a province and generally on or off.
collision(debug_collision) - The debug display normal values and collisions on or off.
fronts - Foreign fronts are shown or hidden.
traderoutes - Trade routes are displayed or hidden.
poll - Valid events are retrieved.
winwars - In all wars, the maximum war points are allocated.
deleteallunits(DELALL) - All armies and navies of the countries indicated to be destroyed.
theatersrebuild(trebuild) - All commands are deleted and rebuilt applications.
allowdiplo(adiplo,nocb) - Regardless of the rules, all the diplomatic actions are allowed.
observe(spectator) - Your controls no land and observed what happened.
teleport(tp) (province-ID) - Select armies or ships to be teleported to the specified province.
spawn (subunit-Typ) (province-ID) (Menge) - Spawn any unit in the specified province.
moveunit (units-ID) (Provinz-ID) - Move the specified unit in a desired province.
annex (Country code of the destination country) -Annexation is recognized and the specified country is annexed.
whitepeace(wp) (country codes) - White peace is enforced with the specified countries.
debug_nuking - Allow the use of nuclear weapons without testing conditions.
tag (country codes) - Change the symbol to a different country.
instant_prepare - Fleet invasion is prepared immediately.
event (Event-ID) (Country code of the destination country) - Execute the specified event.
testevent (event-ID) (Character-ID) - Test an event without triggering it.
weather - Turn simulation of the weather on or off.
reloadweather (Random placement) - The weather is recharged and random weather conditions are generated.
setowner (country codes) (Federal State-ID) - Specify the owner of the selected state.
setcontroller (country codes) (Province-ID) - The chancellor of the selected province is determined.
Related Articles XCOM 2: Cheat Codes - console commands Stellaris: cheat codes and console commands at a glance Pillars Of Eternity Cheat Codes - God mode, XP and Gold All Cheats & Console Commands in Hearts of Iron 4
Hearts of Iron 4 is a World War II Strategy game developed by Paradox Interactive which allows players to take control of any nation in either 1936 or 1939. The game features an extensive modding community and can be altered with cheats and console commands. We’ve gathered together a list of all cheats and console commands for Hearts of Iron 4.
Before we get to those, though, it’s always a good idea to know how to open up the command console. Press Shift+2, §, ~, `, “, ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout).
Cheats and Console Commands in Hearts of Iron 4
So there you have it, every command for Hearts of Iron 4. You just need to head into the Command Window and input them to tweak the game.
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